Hello.
So I have an interior design project.
I want to create a texture without much polys for the exterior of the building.
I have 3 images attached :
Image 1 is a model I made on sketchup, because it was not a final presanation . But you get the idea of what i want to do. I got critics because it looked too heavy.
Image 2 , sort of describes what i want to do, i need the rocks to be randomly distributed but still be in order. ( thats just a preview image, i dont want them to be flat, i want it to be like a cave)
Image 3 is a rock i did in Max, but its too high poly , and as u can see in the sketchup model i may need more than 100 stones.
The question is : Is there any way i can do this in low poly and not having to place the stones one by one ?
Replies
Never worked with particles. Im new. But ill look that up if it helps me.
If you need more detail, export your diffuse layer (rightclick on it, "export layer to photoshop" and use either Ndo2, Crazybump or Njob on it to make a Normal map for the texture.
Estimated time for the whole operation: under one hour.
Fast enough?