does anyone know of any good tutorials for tillable stone/tile/brick textures?
im working on a project and there is a building in it made out of stone bricks, i was wondering if you guys knew any good tuts to help me out.
How much effort did you put into finding something on your own? Did you look around and find any tutorials that were good but you were looking for other similar ones or perhaps it was missing something you were hoping to learn...that you could be more specific about here?
Play around with that using different words, you might find what you're looking for. If not do a search on polycount forums, or go through the polycount wiki, which you might not have known about but has plenty of useful information and links to learning resources.
If you can't find a tutorial that is as specific as what you're after try to break it down into techniques that you can learn from/practice and then use them together to achieve what you're after. In this case a tutorial for creating tileable textures(photoshop? zbrush? mudbox?) and creating a brick/stone/whatever it is you want texture/sculpt if you need that too.
thanks guys!
i was searching around google for awhile but i couldn't seem to find what i was looking for so i just decided to ask you guys on polycount...im aiming for more of a medieval feel and these tuts will help a lot!
thanks
Recently I made a mudbox tiling brick texture baking tutorial. https://www.youtube.com/watch?v=7U2N9PzeoJo
hope this is of use for artist looking to bake tiling textures out of mudbox
Looks like the audio dropped out at the end, when you exported the layers as separate PSDs?
I wonder if you could add a note about how you figured out what scale to use for the tiling plane? It looks like you modeled the bricks and wall on a grid, then multiplied the wall width by three to get the plane scale? Working on the grid seems like it would be an essential part of the workflow, otherwise the baked maps would have seams.
Thanks Eric, np Ill add a note for sure and maybe additional footage to explain the scale. Sorry bout the audio drop. Im gona reupload a more updated version of the tutorials.
Replies
Assuming you didn't try, start with the basics: Google. You just tell it what you're looking for, such as http://lmgtfy.com/?q=tutorials+for+tileable+brick+textures
Play around with that using different words, you might find what you're looking for. If not do a search on polycount forums, or go through the polycount wiki, which you might not have known about but has plenty of useful information and links to learning resources.
If you can't find a tutorial that is as specific as what you're after try to break it down into techniques that you can learn from/practice and then use them together to achieve what you're after. In this case a tutorial for creating tileable textures(photoshop? zbrush? mudbox?) and creating a brick/stone/whatever it is you want texture/sculpt if you need that too.
http://wiki.polycount.com/EnvironmentSculpting#Sculpting_Tilable_Maps
i was searching around google for awhile but i couldn't seem to find what i was looking for so i just decided to ask you guys on polycount...im aiming for more of a medieval feel and these tuts will help a lot!
thanks
http://vimeo.com/35545046
http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/?follow=true
https://www.youtube.com/watch?v=7U2N9PzeoJo
hope this is of use for artist looking to bake tiling textures out of mudbox
Looks like the audio dropped out at the end, when you exported the layers as separate PSDs?
I wonder if you could add a note about how you figured out what scale to use for the tiling plane? It looks like you modeled the bricks and wall on a grid, then multiplied the wall width by three to get the plane scale? Working on the grid seems like it would be an essential part of the workflow, otherwise the baked maps would have seams.
Thanks for doing this!
Edit:
Heres the new link https://www.youtube.com/watch?v=rXJ-0tsSXxI