The concept is “a desert girl” by the awesomely skilled Hou China https://www.artstation.com/artwork/LRLxgR Hi Guys!this is a wip of a character I have been slowly working on on my free time. I have spent a lot of time on the face but it’s still not where I want it to be. I will continue with the rest of the character once…
I'm a little tired of spending a whole week just to get the character to look similar to the concept art. I been running into bad posture, head too small, shoulders too wide, lacking hip bones, and what not. So far, I think I get away with just hard working and amazing feedback I get from other members. But I want to…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
Starting a little late for this one but I am going to try and get if finished for the end of the month, Starting with a basic blockout of shapes not sure if I'm going to try and animated the book to open/close or just have two separate models using the same textures. still need to refine the blockout with the "back tilt…
Hey, so I am working on a hallway based on this concept: and this is where I am out so far on the blockout (still in Max) NORMALLY i wouldn't bother showing it at such an early stage since there probs. isnt much to crit, however I'm throwing this up here cause I'm confused as how to interpret a bunch of parts of the…
Thank you! @sacboi Really glad the nose design reads that way. :) The aggressive split-prong silhouette was one of the main things that drew me to this direction. I’ll try to keep that as a strong feature while making sure the mechanical parts still feel functional and believable. A brief blockout update: I’m currently…
Hey guys. Here's a little breakdown of my approach to drafting scenes. There's a video of the process on the artstation page. Hope you learn something useful. Cheers! https://www.artstation.com/artwork/lwy9e?commentId=1537577
I want to bake out a map where the shells are solid color, but different colors on every shell. This will make texture work on this large multi piece object very helpful.