Hello, Im looking for someone to collaborate on a Dota 2 Weapon I have already modeled and ringed. all that needs to be done is the UV unwrapping and texture painting, if you are have these skills and interested please PM me. Thanks!:)
Hey guys, I am currently working on this assault rifle. I am on the texturing stage. There a some parts that need to be rebaked. I still have to add quite a few scratches yet. Edit: Concept by Jim Svanberg
Hey, I've been messing around with opacity in my current project and was wondering when I go to export the textures, how would I go about getting this opacity displayed in Marmoset? Thanks for any info :smile:
As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
I've put together a training DVD on creating textures using only procedural materials in Max. Here's the link to page: http://www.kurvstudios.com/3ds_max/3ds_max_proc_texturing.php If anyone's purchased it, or purchases it in the future, I'd love to hear any feedback you have to offer. I'd like to do more of these training…
Hello guys, I have created an M4 Rifle. Critiques are welcome. I have also made a tutorial of texturing part for those who want to learn how I achieved that result. First two parts are free to watch To get full course go here
I don't know if anyone has experienced their skydome textures tearing. I've tried searching and can't find anything. Is this because I have too many static meshes? This environment isn't meant to be played in, I'm just trying to capture a screen shot, so I didn't think it mattered how many I put in my scene.
I'm working on a model where my aim is to create entirely hand-painted textures - no procedurals, smart materials etc. The idea is to create a very simplistic rendeition without baked in AO, normals, rougness and the rest of it. Instead, I want to paint my highlights and shadows and render the final output in Marmoset…
Hello everyone! We are young and ambitious team of Anti-Gaming studio located in Tbilisi,
Georgia. We currently work on a big project called “Legend of Amiran”. Legend of Amiran is a single player, open world AAA rank game that incorporates
unique gameplay mechanics and a world based on ancient legends and Georgian
folk.…
Hey i'm going to practice doing hand painted textures and will post my updates here and hopefully get good feedback. I have done a little bit of hand painted stuff but not much. So here are the first one.