I've put together a training DVD on creating textures using only procedural materials in Max. Here's the link to page:
http://www.kurvstudios.com/3ds_max/3ds_max_proc_texturing.php
If anyone's purchased it, or purchases it in the future, I'd love to hear any feedback you have to offer. I'd like to do more of these training videos if I can find the time, but I want to make them as useful as possible so it's worth the money.
I made a few shorter videos that were meant to be free downloads, but only segments of the longer videos made it on the page as examples. I don't have any real control over how it's being marketed on the official site, but I'll put the shorter ones on my own personal site because I think it's more informative to see a complete example of how to create a procedural material from beginning to end as opposed to just seeing a part of the overall process.
Also, here's a page that shows most of the materials that I go over in the dvd:
http://jhaywood.com/proceduralTextures/
I wanted these on the official page also, but they just put up random sreenshots, which I'm not sure are as effective at showing the buyer what they can get out of the dvd.
I hope this information is useful to you guys. I think procedural materials in general are under appreciated and a lot of times not fully understood. You can make some really nice textures, or least a good base to start from, very quickly if you know how to get the most out of them.
Replies
Thanks for taking the time man.
http://www.cuneytozdas.com/software/3dsmax/
And Max's material editor is definitely a different way of thinking than Maya's multi-lister or hyper-graph, but it's pretty easy to use and powerful once you get the hang of it.
I think there's about 20 different materials I go over. A couple are variations on a theme, but hopefully you can apply the lessons to anything else you might want to create. Plus there are a few off topic tips and tricks, like making a quick cloth object with nice folds for the velvet material and using Max's depth of field camera effect for the electron microscope look.
You may want to slow things down a little. You are very familar with the locations of items, so you tended to zip through them. I'm always bugged when I watch a tutorial and they move faster than I can follow. Especially when the method is new to me and I don't know where all the features are located.
You may also want to explain a little more WHY you're making changes. Sometimes you state, "I'm just going to change enable this", but I'm not sure why you checked or unchecked things.
One final thing to keep in mind are shortcuts or key combos you do that aren't visible to the user... This is more of a generalized problem I see in most tutorials that you may want to keep in mind. I didn't see you do that in the sample, so this may not apply. I really hate it though when someone uses a keyboard shortcut and they don't state it verbally.
Anyways, the tutorials seemed cool otherwise. Keep up the good work
I've always been a fan of procedurals, use 'em where ever I can. Watched the first sample, seemed a good pace to me. If it's too fast, I guess you could set your dvd player to 1/2 speed, or step thru the frames.
I'm wasn't sure what I'd get from them since I've been using procedurals for awhile, but right off I see you're talking about rendering filters, so this might yet be good for someone like me.
You may already have discussed this in the vids, but... One thing that helps me when setting up complex materials is to name some of the maps, helps in the navigation. Also the Material Navigator window is a big help, since the MatEd uses such a lousy compacted UI.
Looking forward to the vids on your site too.
Anyway, great tutorial. Nice of you to show a demo.
Alex
And about moving too fast, that's a valid point. I do tend to rush through stuff even when I'm showing something to someone at work, but I tried to keep the pace moving along and not get too boring. I do go into detail the first time I present something new, and then try not to repeat myself later if I'm going through the same process, some of these vids are pretty long as it is. But if after watching one of the complete tutorials, not just one of the segment samples, anyone thinks I'm going too fast, I'll definitely take that into consideration next time.
And Eric, I do talk about the importance of naming and organization. Another thing I do is use instances as much as possible to make changes go faster.
And let me what you think Alex!
Carbon Fiber - 75 megs
Spirit/Ghost - 28 megs
Wireframe - 7 megs
Here are correcte links:
http://www.jhaywood.com/proceduraltextures/3dsMax_proceduralTextures_wireframe.avi
http://www.jhaywood.com/proceduraltextures/3dsMax_proceduralTextures_spirit.avi
http://www.jhaywood.com/proceduraltextures/3dsMax_proceduralTextures_carbonFiber.avi
Thanks for posting these btw
All the tutorials are self contained so when he repeats steps done in previous lessons he explains them again and doesn't assume the viewer knows what he is doing. After awhile you know what he is going to do and say before he does it. I thought thatit was a bit funny. I have used procedurals for awhile but learned some new tricks so thanks. I hope you take the time to make more. By the way do you know how to get procedurals to animate in perfect loops? Later.
Alex
And Mr. Chadwick has actually written a quick tutorial on how to loop procedurals: http://www.ericchadwick.com/examples/looping_a_procedural_texture.html
Alex
Alex
http://www.techsmith.com/download/codecs.asp
If the videos on the DVD are Sorenson then they must have done some post-processing on them to save file space.
Alex
Probably a similar idea with your publisher.