I'm working on a model where my aim is to create entirely hand-painted textures - no procedurals, smart materials etc. The idea is to create a very simplistic rendeition without baked in AO, normals, rougness and the rest of it. Instead, I want to paint my highlights and shadows and render the final output in Marmoset without any additional material information that will add that 3D look.
Here is a screenshot where I quickly threw a few colors as a base. Let's pretend that I finished with texturing, how do I render that exact look in Marmoset without any extra shader data?
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