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Skydome texture tearing

FUNK_DADDY
polycounter lvl 4
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FUNK_DADDY polycounter lvl 4
I don't know if anyone has experienced their skydome textures tearing. I've tried searching and can't find anything. Is this because I have too many static meshes? This environment isn't meant to be played in, I'm just trying to capture a screen shot, so I didn't think it mattered how many I put in my scene.windmillmeadow2.jpg

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