rather than classifying it as 'wide and random', it's more a result of a change in focus in the dev. He got bit by voxels and pursued it over refining his painting/sculpting toolset. This happened when version 2 went to version 3. the 'old' version 2 way was to bring in a lowpoly base via 'microverts' and select how large…
Going off your description, a lot of times you will want metal in UE3 to have a specular intensity over 1.0, so I would try plugging your spec map and a scalar parameter into a Multiply that plugs into the spec output. Depending on how bright your texture is, try values around 1.5-3.0 And don't put your spec power up to…
I have to add to the bitching as well: Im using the UE3 at work and getting frustrated as hell cause Im painting a diffuse for a character and I cant just save my maps and see them update in realtime in the engine. I have to re import my maps to the unreal package everytime I make a change. This can be a significant time…
Orendt Studios CGI & Filmproduktion GmbH, Germany is growing and we’re currently looking to hire a CGI / 3D Senior Artist with experience in 3D Scan Refinement, Sculpting & Modeling in Dhaka, Bangladesh. Requirements: Minimum 3 years of professional experience. Experience in modeling and sculpting with min. one of these…
Hi my name is Chris. I am an established 3D Artist with 15 years experience working with 3D software for many well known clients and brands. I am currently based in the UK and am looking for opportunites for remote work. I am ideally looking for a company or companies that can send me regular work. I am flexible on working…
Hello! I’ve just finished working on a script for Photoshop that combines normal maps using the “detail-oriented” technique described here: http://blog.selfshadow.com/publications/blending-in-detail/. The script takes all the visible layers from your document and combines them. It should work with 8 and 16 bit images. You…
Hi polycounters, I tried my best finding something useful for this problem on various board and google search, but i am running out of ideas and maybe somebody experienced the problem before and managed to solve it. Lately i experience a lag in the editable poly command panel interface. Its irrelevant to the viewport as…
Hello everyone, I have a bit of an annoyance when animating, I can't see what happens when I move the body of a character with IK arms/legs. Basically what happens is that my bone hierarchy is not updated properly in the viewport when connected to an IK handle. If I key it and scroll the time slider it works, but not when…
So, I am working on getting a portfolio together. I am focusing on environment art for games. While I already have some props and vehicles completed; there are a few interior and exterior scenes I am putting together. A total of three to be precise. I am using Maya, Zbrush and Photoshop primarily. As for compiling it all…
This. Took way too long. https://www.youtube.com/watch?v=ECsZjCyK868 Just a few inches more and he -could- very well appear as a modded challenger in Unreal Tournament. And that's why it took too long. I did LODs, Hairworks, Apex, Advanced rigging (like 3 times because of filecorruption) And the tech I needed not actually…