Low Polygon Character Modeling Instructor - 3 month contract (The Dave School)The Digital Animation & Visual Effects School at Universal Studios Orlando (The DAVE School) is looking for a Character Modeling Instructor. The position will start out as a 3 month contract with maybe a potential to turn into a full time gig.…
Hello Polycount This will be my first post to your lovely forum (that I have followed for a while). I've decided to start posting today because I'm in need of some help. I am currently a student at Durham College of Ontario, Canada. This is my 3rd and final year in the Game Development course at the school and I am…
Environment and Prop Artist 3D Artist specialising in Environment and Environment Props creation. Looking for paid work. Open to any work of this nature. Online Portfolio- Artstation- Rhys Armstrong My workflow consists of: * Creating a high-poly model in either Maya or Zbrush, * Retopo/low poly version creation in Maya, *…
Thanks for the reply. The problem is, someday I want to model vehicles, and the other day I want to model props. I think I like modeling props more, but I can't take insperation from anything :poly117: .
Dragonwall Studios is a new indie game studio. Dragonwall is currently
working on an ambitious project with many areas of interest. This project is rev-share
which means that depending on the profit raised by our crowd funding and
publication, team members will be compensated. ---- The Project: The game consists of a…
Hey guys, I have been studying Genshin Impact's 3D model and their polygon seems to be a little different compared to normal 3d modelling that I'm used to. As I know most of the 3D software(Maya/Blender)'s polygon are in squarish pattern even if it is tilted and wouldn't pick a weird angle to create their polygons due to…
Hello! Just want to ask a question on how you would go about doing something like this with a tiling texture: https://sketchfab.com/models/6de6285caa834faabc1a81427bd58c83 If you see his model in wireframe, there is geometry at the walls and it isn't simply texture stuck onto a flat geometry: So far I tried to replicate…
Hey, So I am currently at the stage where I need to model the ground level for my environment. However, I'm sort of stumped. Normall I would block it out in UDK and paint the textures and use advanced texture blending on the ground itself. However, this is for a render in Max, and I'm not quite sure how to proceed. I was…
I want to start learning modeling for games and i am reading a book right now and I also watched all videos from Ben Mathis (loved the videos! although i am a Maya user) but i am afraid i don't have the same concept skills as he has. Do you guys know of any links where i can find some cool character concepts with images…
Salutations! My name is Raymond Arnold. I recently graduated from Full Sail University with a degree in computer animation. While I am proficient at most aspects of CGI, my focus is on organic modeling, relating to both characters and environments. I am proficient in Maya and Zbrush, and skilled at modeling, texturing, UV…