Hey,
So I am currently at the stage where I need to model the ground level for my environment. However, I'm sort of stumped. Normall I would block it out in UDK and paint the textures and use advanced texture blending on the ground itself. However, this is for a render in Max, and I'm not quite sure how to proceed.
I was thinking about modelling the entire ground level, unwrapping it, and them texturing it. Would this be a viable solution? This environment is not exactly small, and the ground level would probably need to use a massive texture size, perhaps something like 4096. Are there other solutions that are more efficient than this?
Thanks alot!
Replies
Good luck!
I can't simply pop on a simple tileable texture and be done with it...
http://www.hourences.com/book/tutorialstextureblending.htm