Hello! Okay, so I'm very new to character modelling. I am in the second year at uni doing games art and I need some help with my character. Basically I have a number of questions that I need to ask as I don't really know where to go from here. 1. First, I don't know how to join the hand to the arm because there are so many…
Hi all, I'm from alphawave Games (a small studio in the locale of Brisbane, Australia) and we're looking for a 3D Character Artist/Animator to hire on a freelance basis. Here's what your Gambit list should look like (ie. What you'll be doing) * Referencing the art and model sheets from the 2D Lead Artist, creating both low…
Rather then post a new advertisement we are posting an update that we are still looking for character modelers for a separate project from the original post. We have a large amount of character Art work that needs to be created. All of this work is photo-real stylistically. The nature of the work is some full body/full…
very sorry for the delay with postings, had some major health issues that needed to be taken care of and worked as much as I could. Here's where I'm at and would love to hear some feedback ( noticed that the colar bones and pit of the neck aren't showing, that is due to me messing up the lighting there). I posted this…
Game-ready character that in most part I did during Georgian Avasilcutei mentorship program (https://www.patreon.com/nimlot) I feel like I have made big progress during this character and i want to recommend him as a teacher to everybody who wants to improve their skills in making game-ready stuff The main idea of her was…
Hello everyone! I decided to post as I believe here's the place I got the biggest chances of a good answer. I'll cut to the chase, I want to texture my character's hair. Previously I was doing it by hand, meaning with PS I layed out the shadows, midtones and highlights and then make an alpha map. This time though I got so…
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
Thought it was time to bite the bullet and sign up to polycount. A tad daunting looking at other's work. I finished my Games Art course in July, 1st class with Honours (does a jig, my only proud moment in life). The 1st year was art only, so only been using 3dsmax, zbrush, and photoshop for 2 years now. Wanted to see what…
Hey, We are looking for a character artist who can create historically accurate clothing and bodies for our VR project running in Unreal Engine. The clothes need to be optimized well so that they can perform well on high end PC apps. It's a big plus if you can rig it for the Unreal skeleton and prepare it for animation to…
Thanks AD! Like yourself I keep changing a lot of my work flow as I'm not sure the best route. I've spent the last week doing a few pipeline tests and have decided on what I think might be the best course of action for me. My biggest problem is that I'm not a fan of low poly geometry, I want everything to be a bazillion…