Thanks! That makes sense. For now I’m not trying to make a fully functional live portal to another level. I mainly want to fake the visual depth and make it look closer to the reference. My current setup is pretty simple: * one separate plane/material for the outer ring, * one plane/material for the inner core, * both are…
Hey folks, I am doing a Loomis planes study bust, and would truly appreciate a fresh pair of eyes on it. Can someone offer advice on perfecting the head? I am going for simplification and correctness in proportions, using the standard Loomis head. I am aiming to minimize artistic interpretations, but have made some…
Hello folks, I'm new to Polycount and I'm hoping that you might lend me some of your expertise. I've trying to improve my skills with ZBrush by sculpting a female cyberpunk elf character bust, which I intend to 3D print. I don't have much experience in making female characters, and I'm not sure what about the anatomy of my…
Hey everyone! Recently, I took part in a Pierre Benjamin's workshop where my main goal awas to get to know Marvelous Designer and XYZ textures and discover ways of using them in game assets workflow. So I decided to go with the full game-res bust. I learnt some more stuff, like creating eyes with parallax shader, etc. I…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
I hope there's some sort of interesting visual graphics feature by the time it releases, although it's probably just going to be DirectX DXR2 support/integration. Personally I don't mind if the number goes up with every console generation, but it's looking very incremental.
Heyyyyooo. Recently I've started up a series of single-session likeness busts to improve my eye and speed. And to keep myself going, I chose a subject which interests me greatly - The Big Lebowski. I've been working my way through the principle cast, and looking back I can see improvement already! It's amazing how…
Since i got myself my first 3d printer this very week, cr 10 mini, i decided to try my hands at this comp as a spend few days trying to understand how 3d printing and slicing works. At first i palnned to make full 3d pudge figure but i realized it would take a lot of time and it will be harder to print so i settled on a…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
Thread Defunct; starting anatomy studies, see here: http://www.polycount.com/forum/showthread.php?t=143200 Hi, I'm starting a project where I'm hoping to make a realistic character bust rendered in Marmoset Toolbag 2. As a loose concept the character Reimu looks like this: In order to make a realistic interpretation and to…