Hey folks,
I am doing a Loomis planes study bust, and would truly appreciate a fresh pair of eyes on it. Can someone offer advice on perfecting the head?
I am going for simplification and correctness in proportions, using the standard Loomis head. I am aiming to minimize artistic interpretations, but have made some artistic choices, namely higher and more pronounced cheekbones and a slightly more V-shaped face. Lastly I have added simplified eyes. To clarify, I am not trying to achieve good edge loops, this is a human form study not intended for real-time use.
I can't figure out the nose, any feedback and advice is much appreciated. Is it too simplified?
I have attached the .obj file as well if someone might want to give some more in-depth feedback.
modelLastly for reference
Replies
model