Yea, a few of us posted up some work ^^ https://www.artstation.com/maddytaylor https://www.artstation.com/striker https://www.artstation.com/ollarin https://twitter.com/paul_jarvis https://www.artstation.com/stalphos
Yes this project is still active! Wanted to give an update on it actually. We currently are in pre production with completed character packs ready to model: Elia - an heard head engineer with a heavy past that pushes her to take unneeded risks. Frank - our wise cracking robot who tries his best to impart on Elia that…
Hello everybody. It's been forever since I didn't publish here. I almost forgot actually x) I spent most of 2023 working on this guy and actually had lost most of my drive for the project as early as April !! It felt like I was an hostage to the artwork... But I sticked till the end ! And today I am free. Finally free...…
The face texture set of my character get's dark when I rotate the view. I already restarted Substance Painter. Here a short screen recording showing it: https://imgur.com/a/hwcP9rz
Hi all!Recently finished this environment (in UE5) and wanted to share!Let me know what you guys think :) Videos and some breakdown stuff can be found on the ArtStation post
Hi, I'm Artem (he/him). I specialize in creating stylized characters (from sculpting to hand-painted textures). You can view my portfolio here: https://www.artstation.com/artem_armashov ...and my CV is available here: https://drive.google.com/file/d/1NXnvWeVb1t2X9VkrVeQhguVN6KwcpCy4/view?usp=sharing Linkedin:…
the robot - video game asset. done mainly with zbrush + 3dsmax. marvelous designer used for the clothing assets. houdini was used for the "noise layer" (inside cables). substance painter was used for textures. final asset ended up in UE5. hope you like it! thanks! https://youtu.be/jLPQ7XJ6G7o https://youtu.be/cLv8eOLZrkY…
Does anyone know why when I expose a color input into sbsar and drop that sbsar in Painter I see something like extra gamma correction? Getting milky. I use default legacy color management . Shouldn't it consider any color input to be sRGB rather than linear ? in Designer the very same sbsar works just fine for example…
Salamander tribe mob (WIP) My first attempt at a full body creature sculpt. I am looking for feedback, noticeably on where anatomy or scale seems incorrect, or where I might run into rigging and animation issues. I am yet to sculpt smaller details and props. The concept is a Mayan inspired tribe of salamanders.