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Wrong colors in Painter?

gnoop
polycounter
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gnoop polycounter
Does anyone know  why when I expose a color input  into sbsar  and drop that sbsar  in Painter  I see something like  extra gamma correction?  Getting milky.   I use default legacy color management .   Shouldn't it consider any color input to be  sRGB rather than linear ?      

in Designer the very same  sbsar works just fine  for example     Painter own color inputs  works just fine too.
I recall there were buttons next to every color input  where you could tell  color space  but they seem to gone  now.   

ps.   I forgot to set  srgb in Designer output .    Issue solved

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