Does anyone know why when I expose a color input into sbsar and drop that sbsar in Painter I see something like extra gamma correction? Getting milky. I use default legacy color management . Shouldn't it consider any color input to be sRGB rather than linear ?
in Designer the very same sbsar works just fine for example Painter own color inputs works just fine too.
I recall there were buttons next to every color input where you could tell color space but they seem to gone now.
ps. I forgot to set srgb in Designer output . Issue solved