Hey guys, here are two hand painted textures that I've made. It took four to five hours to paint one of them, they are tiling. I hope you like it. Critiques are welcome :D
Hello, I've stumbled on a little problem when trying to bake normal map of a tileable object with render to texture. 3DSMax seems to render these outlines to output. God why? http://imgur.com/a/4xj15
Hi guys, I'm wondering if you know of any good realistic wood texturing tutorials. Preferably, something more advanced and not bark but for furniture. Thanks!
I found some time beetween commission works, and Resumed the work on this guy, starting the texturing process, for after send all to Marmoset Toolbag 2
Hello is there any good site , free or not where I can find good plants textures sources? I dont mean the alpha contourns of the silouhettes of a plant but actual images of leaves , flowers , trunks etc to take and work in ps to apply on a 3d model.... :poly121:
Hello all! Recently I've been working on Texture Creation and I would just like to ask you guys if you would comment on what I've done and give me some advice so I can improve the quality of my work. Thanks :)
If you're using lightmaps in Unreal and are making a long wall, it would be better to not use small squares. You don't have to worry about fitting in the 0-1 space unless you're going to bake something other than lighting. It should have a tiling texture which means it tiles outside of 0-1. So there's no reason you have to…
Hey Polycount, I've been working on a track thats a futuristic and contains light patterns a and such resembling those of the movie tron. Question is how can I apply my texture to curves. I get terrible banding and the like. The track is modeled in 3dsmax with a line and a loft applied to it. Any help would be most…