Colonize Mars is building a simulation of a mars colony that will be a collectible trading card set as well as a lightweight interactive colony map on our website.
Here is the project. We are looking to add an additional 3d artist to the team to help us transform new trading card artwork into low poly, webGL-ready 3d…
We are a small studio seeking a concept artist to develop concept art for the prototype we're developing. GAME SUMMARY Party S is a city-builder RTS with politics, procedurally generated maps, and emergent victory conditions. Become an interstellar pioneer, go to desolate planets, AND MAKE THEM YOURS. Create new…
Quake was one of the first games I ever played It has been a huge influence on me artistically. I am aiming to model something true and immediately recognizable to the original designs of the first game. To create a likely interpretation at current gen specs. There have been more recent versions from id showing up in Quake…
I'm bored as hell now that I've graduated and since jobs have not rained down upon me I am trying to add something to my portfolio. I'm going with a modern soldier (tactical gear, assault rifle, etc) in a sort of big hands, big head cartoony TF2 style. I want to use minimal normals (folds, straps) and use the TF2 style…
Hello everyone! My name is Bryan. I am looking for some talented concept artists for my project called Remaining Days. Remaining Days is a multiplayer first person survival-shooter targeting PC, LINUX and MAC as platform. It relays heavily on a day and night cycle. During the day-time phase you will have to find loot…
Ok so the concept for my environment is that there is this ancient set of sci-fi buildings that have been there forever, and then the current people that live there are more at a medieval level - previous civilization wiped out yadda yadda. So there are these cool urban sci-fi buildings but also lots of stuff made from…
Hi Polycount, I've been studying and working in the 3D industry for many years now, but I'm trying for the first time to do a full real-time character from A-Z. I decided to try making a character based on a drawing I did many years ago (to simulate a sort of production environment and try to remain faithful to an idea),…
Heeyyyyy. If you guys remember me, I'm the guy who was planning that big cartoony island project from March. I've decided to put that on hold right now. Not because of trouble, but because I want it to be my best portfolio piece. I've decided I should continue to improve my 3D modeling and 2D drawing skills so that way, I…
Apply Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for games.…
I don't post often, but I'd like to have a go at tracking my progress while creating an environment. I've been considering a Mushroom/Coral forest scene for quite some time now, and I'm getting to the point where I've got to get some real planning before jumping in. I'll be doing this in UDK. Probably start Zbrushing some…