Hello again Polycount. Long time.I'm relearning everything.I haven't done any 3d for about 10 years. Lots of life (and almost death) stuff got in the way and it got pushed out. Doing a couple of relearning projects. It's very slow going. Watching a lot of Keos Masons, Michael Pavlovich, and zclassroom videos. Is there…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
Hi! Don't know what happened when you beveled the edges. If you did so using modifiers, I would double check the result in Unity or reimport the export, to make sure UVs didn't get messed up. Attached you find two examples illustrating what I meant previously (another loop on flat area, then have lightmap wrap around…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
Hot dang this is nice, also feels good on my end to see someone "returning", to their pieces and having been a member for so long. So i am interested to see more of this when you can, been a bit since then i see, but like all other threads and projects i was interested in i hope to one day see them return to "continue"…
I have found a solution: 1. export the texel density map from RizomUV 2. use it to mask areas with variable Td in Painter 3. use a filter Height Adjust Now to properly set this filter I export a simple plane with all texel densities in my project: say I have 5 different Tds - then I divide this plane into 5 areas, unwrap…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
[ QUOTE ] The saddest thing is when people will use a tragedy to further their political agendas. [/ QUOTE ] You mean like this? [ QUOTE ] natural disaster programs are often sidelined by counter-terrorism programs. after 2003, the flow of federal dollars toward SELA (Southeast Louisiana Urban Flood Control Project)…
I assume you're talking about painter Assuming the reload resources plugin doesn't work... When you import a resource. Import it to the session (not project or library) and label it differently with every iteration. Don't reload the resource, import it again and assign a new label That allows you to easily find it using…
https://tomaslaureckis.artstation.com/projects/18Xwm2?album_id=2114501 More of this asset images you can find at artstation: https://tomaslaureckis.artstation.com/ 3D Modelling \ Sculpting - from Hard Surface to Organic models. UV Mapping: for games, movies, ads. Texturing: PBR and old fashion way. Rigging, 3D Animation,…