Hello everyone at PolyCount Forums, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. */ This is a work first and pay later, we…
We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (Reality Engine) and have been developing our title for the last several months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help…
Hey there Community, my name is George and I am the Lead Designer of our Project (there is no title yet). The game is going to be a Third Person Shooter with Role-playing Elements and other interesting mechanics/gameplay features that I cannot mention yet. About the art-style/graphics level, we are aiming for realism...…
hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…
Zbrush works best at a unit scale of 2. Much smaller or larger gives problems with brushes, Dynamesh etc. 3dmax works best at a scale of about 10x larger at least. At 2 cm modeling functions do not work properly anymore. Exporting unified objects (scale of about 2) from Zbrush to 3dsmax results in objects of about 2cm in…
There are 2 sections of this forum for this stuff: Paid Job Postings This forum provides a place for PAID job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits. Free-Lance Posting This section is for freelance artists looking for work or for teams looking…
Hello, This is Lee with UDK Learning University. We are now looking for people that would like to be a part of a fast growing community. UDK Learning University will change the way new aspiring indie game developers will learn their trade. We are streamlining the process for new game developers to learn faster and retain…
Few more updates of the project... I have made my first custom shrub in SpeedTree. Quite simple but im happy with it regardless. Especially the emmissive parts My process for this was... 1- Use Midjourney to create concepot art of sci fi plants. 2- Reverse engineer the concept art and draw/paint the leafs, I used Procreate…
Hello, My name is Jacob and I am the CEO of Level Box, a mobile game development company producing a freemium strategy app. We need to fill the following positions as soon as possible: 1) 2D game assets for a "background" - comparable to the maps and visuals seen in "Angry Birds 2". This comprises of 5-6 background layers,…
So I am trying to create a cool ghost pony with a particle system with a wind force and vortex behind it that blows upon the pony. I limited the particles life span to end just past to the pony so that it looks like there are cool wisps coming off of it. As one can see, I am using the point cloud node the way that it…