There are a few areas that have some strange poly usage, like the "modeled in" screw on the lower front area of the grip, you'd never really see/notice this so its best to just let the normals do the work here. Also it looks like its just a cube? If you're going to put the effort into modeling these sort of details,…
Well, I dont think there are any rules laid down. It seems to be entirely down to the culture practised where you work. I personally have very rarely worked in an environment that even has neatly drawn out model sheets like that. I've just not experienced it much. Generally our guys get handed a fairly loose colour…
The face is generally pretty cool but there are quite a lot of issues and I don't think it's up to your usual high standard. The eyes are way too white - no eye is ever that bright! Argh! Also his eyes are very large ... in the original skin for HL1, he has really narrow suspicious eyes, now in this version he looks like…
It may help to pretend you're an art lead viewing your portfolio. From this perspective, you can ask yourself, "What could this person contribute to the project my team and I are working on, how does this person's work compare to the rest of the applicants, and is it cost effective / within our budget to hire this person?"…
Hi~ This is something I've been working on alongside my anatomy studies. It was something to try help me take a break away from sculpting in Zbrush so I could go back to anatomy later with fresh eyes. I modeled it in the style of 'grey box', I think that's the term? Whereby it's all blocked out to give the forms and…
I've been having some issues with the grid settings in Max and Maya. I want to set the grid settings so sending meshes over to UDK will be to scale. I've read that if the grid were something like 2 cm per grid it'll be one Unreal Unit. These settings must also match sending stuff back and forth between Max/Maya, which I…
Hello guys. I appear to have an issue with the Maya veiwport. My mesh will not display no matter what mode i'm in. It's completely blank with no mesh in sight, yet the HUD is still giving me a tri count. I have noticed that all my other veiwports are working just fine but framing the object won't fix the issue, therefore I…
I'm Mike Albers, the Design Manager/Lead @ Infinite Z. We are looking to add a 3d Generalist Artist to our design team. This is a full-time position. We are located in Mountain View, CA. Please do not reply to this thread. Instead, apply on our web site in the Careers section @…
So after not doing 3D for , well lets say its so long i dont remember when was the last time, i decided to startup my maya and do something. And jumping around 666 projects and scratching everything from almost complete to barely started works. Problem is i havent had actual real inspiration and that litle shiny light u…
Hello everyone. It is weird that my cinematic viewport does not respond to my camera focus settings. The small view port that I highlighted with blue does show how my shot actually looks like with my focus setting applied but somehow, I am not able to see it in any of my main viewport (the default viewport and the…