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Seeking 3d Generalist Artist, Full-Time, Mid-Level

I'm Mike Albers, the Design Manager/Lead @ Infinite Z.

We are looking to add a 3d Generalist Artist to our design team. This is a full-time position. We are located in Mountain View, CA.
Please do not reply to this thread. Instead, apply on our web site in the Careers section @ http://zspace.com/about/jobs/3d-generalist-artist/.

We create the zSpace platform, a highly realistic 3d experience that enables natural interactions with virtual holographic simulations as if they were real physical objects. For an illustrative video and more verbose descriptions, check out our web site @ http://zspace.com/. I encourage you to peruse the market's reception of our product (http://zspace.com/media-coverage/).

Responsibilities:
Create new 3D assets including modeling, lighting, shading, and texturing
Modify existing assets for optimal performance and appearance in real-time engines.
Work with Lead designers and programmers to understand functionality, specifications and art direction
Create, communicate and enforce a powerful vision of the product

Requirements:
6-8 years of professional experience required
Strong working knowledge of Maya, 3ds Max, Mudbox, zBrush, and/or Photoshop
Comfortable interfacing with engineers to jointly define art technical requirements
Has created content creation guidelines for other content creators
Experience in the technical aspects of producing art assets for real-time systems
Ability to communicate art vision, both visually and verbally
Experience fine tuning production art based on feedback from team and customers
Accurately schedule and estimate tasks, completing tasks in a timely fashion with high quality
Enjoys working on small teams

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Michael C. Albers
Design Manager & Lead
375 Ravendale Drive, Mountain View, CA 94043
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zSpace - the next reality
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