I've been having some issues with the grid settings in Max and Maya. I want to set the grid settings so sending meshes over to UDK will be to scale. I've read that if the grid were something like 2 cm per grid it'll be one Unreal Unit. These settings must also match sending stuff back and forth between Max/Maya, which I suppose will be solved if the settings were set to match UDK.
However when I set the grids to be so large, it becomes a nightmare to work with. In Maya, when I zoom out too far in orthographic view, the grids become too zoomed out the whole background becomes a blank grey canvas. Is there a way so the orthographic views scale infinitely like they do in Max?
Additionally the models make this strange... I don't know how to describe it, skewer? It happens when I set the far clip plane to something insanely large. Is there a way to solve it?
In Max, my problem is the units are set so large that it takes forever to zoom in when the perspective camera is zoomed so far out. I normally have issues with it zooming in too quickly when working with small objects. But now I have issues zooming in on the whole environment, it slows to a complete crawl. Is there a way to make the zoom function similar to Maya? And one that doesn't orbits around the centre instead of where the mouse is pointed?
My Maya grid settings right now are set in CM. Length and width, grid lines are set to 512. Subdivisions at 32. Max's display units are set at US standard's "Feet w/Fractional Inches 1/1", default units at feet. While the important system units are 1 unit = 2.0 centimetres.
Thanks in advance.
Replies
Copy/ paste from UDK
"A character is 96 units high and is supposed to be 6ft tall.
1 maya unit = 1 unreal unit. So use the character as reference and build around it."
"Same for 3ds max, 1 unit will import as 1 unreal unit."
Use Generic units, not inches,feet or metric.
I hope that helped.
For the clip frame problem up the near clip also, I have mine set to 1 and far clip to 100,000 and works fine for decent sized UDK levels.
@m4dcow: I'll look into that. I made a similar script but they weren't bind to hotkeys.
Still need to solve the zoom issue though.