A little background: I started learning Maya around 3 months ago, while also having a full-time day job. It's been difficult to get enough time in, but I've been watching a ton of Digitaltutors videos and am really excited about pushing myself to new levels. I've done lots of bits and pieces, but not a full scene. I…
Greetings once again. I figure I'd make a new separate thread for this one and start anew with a better mindset and being more centered about this, since it is going to be a big undertaking. It's really building something from nothing, in a sense. Most often you would typically have a piece of Concept Art or Real-world…
Update: I’d like to share some progress on my project. 🙂 Things are moving along well, though it’s still very much a work in progress. I’ll be refining the textures, making adjustments to the materials, and continuing to polish the overall project. I’ve also started experimenting with lighting and scene adjustments to push…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Description: Drifters: Prophecy & Destiny is a singleplayer story charting the tale of a band of pirates who washed up on the mysterious shores of Avalon. In this epic adventure, players take control of Eric, a first mate aboard the Ecuador, a vessel belonging to the Burning Sun Pirates. This tech demo will take players on…
Im making a few low poly models for a spec game right now and Im just about ready to start texturing. Ive been scouring the forum and finding a lot of good general advice, but I have several specific questions that I would like some help with. Id just like to note that at this point, I do not have any engine…
Job DescriptionFor work on a well-known AAA series we are looking for a tech savvy new team member whose skill set should be located in the spectrum between technical artist and level designer. Our core team of seasoned game industry professionals is still a small group, so this is your chance to influence the workflow and…
--POSITION FILLED--- Our Team: We are two dedicated people. I am the lead programmer and my partner is the lead artist. She has done much of the assets in the game already but she prefers and excels at organic, so we are looking to supplement her workload. We also have 3 other contracted workers who have / help with some…
/sigh. Due to unfortunate.... er, miss happenings and arguements with an uptight over protecting project leader I am now left with no project after a month of helping. Their loss. I was the only modeller =] So I am officially open for freelance/mod/ standalone project work. :)
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…