Is there an easy way in Max to see if all of your mesh is outwardly facing, short of sticking it inside an inverted box/sphere and actually looking? Like some sort of modifier/tool/script that'll look at a mesh and go "nope, i can see a hole right there...)? I thought "STL Check" did something like this, but apparently…
Can anyone tell me how I can move in a walking pose and then halt for some other gestures around the characters body and then take a few more steps afterwards without the mesh moving towards the location key frame for the next set of steps while it is supposed to be halted conducting other gestures?
Definitely! It's probably the best FPS multiplayer experience you'll ever have. Actually it's kinda good that you'll start playing at this point where everything has changed and kinda settled, every class now has its share of secondary weapons and achievements, the game feels more whole. It was a pain having to go through…
This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
1) Master one thing before moving onto other things. Mastery in multiple disciplines is a huge bonus. It often goes one of two ways: Career: Where people grow and expand their skillet often mastering new disciplines as they continue to work. That job I did for a while: Often they focus on one thing, burn out and leave.…
I simply want to smooth a model while maintaining hard edges where I choose. I can jimmy rig this by adding extra edge loops near edges, but that tends to mess up my topology and doesn't achieve clean results. I like to model in low poly, then export a subdivided mesh to ZBrush where I add detail. But if the smoothing…
I'm in a bit of a pickle here and it's getting to me. No matter how I try I simply cannot find a way to create a keyframe for each positional change utilising iterative functions such as FOR-DO loops or WHILE-DO loops. I want to change the objects position and create a keyframe and repeat the process from the value of i=1…
Hello! I'm working with several friends on a top-down vehicular combat prototype. We noticed some really weird bugs in relation to our weapons and how they behaved. Each of us has tried researching the answers, but we've come up empty. Here's what we're having trouble with: * Cant change height of firing the weapon while…
Hey all, So I wanted to see if anyone could pitch me some advice on how to go about creating a hand painted look while making use of various other maps that hand painting would normally already include (such as lighting and spec) I wanted to see what people various workflows are and how they might differ. Thanks!
Sometimes while textuing in substance painter in a heavy scene with alot of layers at high res, response time becomes very slow, ideally I would like to see a feature to partially pause realtime viewport rendering, so I can make a bunch of changes to settings and tweak values without having to wait for the viewport to…