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Mesh Holes

polycounter lvl 11
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leechdemon polycounter lvl 11
Is there an easy way in Max to see if all of your mesh is outwardly facing, short of sticking it inside an inverted box/sphere and actually looking? Like some sort of modifier/tool/script that'll look at a mesh and go "nope, i can see a hole right there...)?

I thought "STL Check" did something like this, but apparently it's for something else entirely. I've been doing manual checks so far, but it'd be nice if this was automated somehow.

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