Hey all,
So I wanted to see if anyone could pitch me some advice on how to go about creating a hand painted look while making use of various other maps that hand painting would normally already include (such as lighting and spec)
I wanted to see what people various workflows are and how they might differ.
Thanks!
Replies
If I'm going to be using spec and normal maps, then I'll use zbrush and give the sculpt a painterly flair to it. Once I have my high poly bakes, then I can create AO and Cavity maps that help set a framework for the diffuse.
I've also hand painted my normal maps by painting a height map, that way to still keep your beautiful brush strokes in everything you do.
Taking your diffuse map into crazybump, nDo2, or any other photo to normal program is ill advised.
This should be helpful.
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf
Also helpful