Looking for some feedback on the texture-work for this guitar. There are already some things I plan to go back and revise, but I would appreciate some new eyes to tell me what could be improved. Thanks all! :) Full Material: Isolated Textures: Albedo Roughness Metallic Normal (sorry for the UV layout view on this one, I…
I'm currently curious about optimizing textures. I read once that if you've got a mapped model, to make all the unused areas in the texture, black - so the engine doesn't waste calculations on that area. Is this true when it comes to mapped textures for games? I'm currently working on a stone statue and there's areas on…
Still learning the process of making good quality textures for games. I would like to know what is your secret of good texturing or at least some necessary things, that you stick to in order to get good texture? As I understand the pipeline of texture is - Baking Hi-poly Ambient occlusion on Low-poly model (max,xnormal or…
Hello. I was trying to create some scenes in the styles of games like Shadow of the Colossus, and Final Fantasy 11. I got curious about how these games deal with texturing. FF11, when you look ingame, the assets seems to have blending textures: But then I saw a video where a person extracted this assest into unreal, and…
I would definitely recommend using tileable textures for the floor and walls. On large objects, tileable textures generally allow for a far higher texel resolution than is otherwise possible. You can add variation to a tiled surface by multiplying the tileable texture with a dedicated texture containing colour variation…
Hi, I'am a texture artist and i create unique expertly made, seamless turnkey textures. I have experience with AAA game projects, so my textures are primarily suited to cutting-edge 3D games. All my textures are hand-modelled. Modelling is a time-taking process, but the result you get is worth it. The major advantage of my…
Dear friends, we are glad to introduce to you our brand new texture collection Liman textures vol.1 "Solid walls". Textures vol.1 "Solid walls" is a collection of 100 high resolution images of seamlessly tileable textures. This texture collection is related to solid stone and concrete surfaces. All textures have been…
miauu's Texture Dropper Pro greatly speeds up your texturing workflow and additional adjustments. It allows you to quickly drag and drop texture to multiple slots of an material at once using just your viewport. That material is applied to the object on which you dropped the texture. What you have to do is to select the…
Right I can see the usefulness of a third party Vertex Painting tool for Unity but does it combine the textures with no work on my part or do both textures need to be in the same spot for a UV Texture Sheet? I have a 1024x2048 texture sheet that has around 8 512x512 textures on it, one of the textures is the Stucco I use…
CE3 SB allows us to import texture tiles into the game that are placed down directly onto the terrain. So I have taken a height map which is 512 X 512 pixels and then put together in photoshop the texture for the terrain surface which is much larger than the height map at 8192 X 8192 pixels. The reason for doing this in…