Home Technical Talk

Formula of good texture?

polycounter lvl 10
Offline / Send Message
Wozner polycounter lvl 10
Still learning the process of making good quality textures for games. I would like to know what is your secret of good texturing or at least some necessary things, that you stick to in order to get good texture?

As I understand the pipeline of texture is

- Baking Hi-poly Ambient occlusion on Low-poly model (max,xnormal or so)
- In Photoshop duplicate AO layer and turn them both to multiply mode
- Under AO create base material and start adding scratches, overlays, rusted and leaked metal things and so one

During this process, when I make for example barrel, while adding scratches and some overlays I am losing tiling for model, and in one place it has noticeable seam, how do you handle with that?

Also my texture looks ugly, despite the fact I am using photo-textures, what might be the cause? Maybe I am losing quality when resizing textures or anything else?

For example this texture looks great:

http://www.cgsociety.org/stories/2008_09/texture_top_ten_tips/image01_03.jpg

If you have on your mind some DVD, that helped you get the idea of good texturing, please let me know, I will be extremelly grateful

With all respect
Wozner

Replies

Sign In or Register to comment.