I've been working in max 2k8 all this time but now I thought I'd give 2k9 a try this weekend. One thing I noticed immediately is the marquee selection box or fence selection is REALLY slow and choppy. Even with nothing in the viewport. I've never had this problem with max 2K8. I thought installing SP1 would fix it but…
It might sound very strange, but the script is doing what's supposed to: "Returns a list of faces not occluded, with normal facing camera direction". The faces that appear to be not selected in the farther end of the bent tube are actually occluded by the faces of the part of the tube closer to the camera. If a ray, cast…
Edit UVWs -Select Overlapped Polygons. This will not work with overlapped UVs from making an array of the same sub object. Is there an actual Select Overlapped UVWs hidden option or a script plugin that does the same thing? Better yet, is there a reasonable priced packer that respects overlapped UVs? The max default will…
very welcome, if you need to do this to a long list of objects the script could handle that aswell. Select your faces in each object select them all and run this. I havent tested the new bit (on a mac so no max) but its simple stuff so it should work for obj in selection do(aFaces = (polyOp.getFaceSelection obj) as…
-3ds 2012 (Not using Nitrous) -Direct3D 9.0 -Win 7 So when I have edges selected in the viewport and try to navigate the viewport the edges flicker red and white. Making it very hard to view what edges I have selected. Anyone experience this or know how to fix this? I have tried googling this and searching the forum. But…
Does it work in 3d max at all? For years already I use Blender decimate modifier for distant LODs. It can work for certain set of vertexes only, keeps UV and even normas mostly until its almost nothing left at least. So you just put a few of them for different parts of your model. Works like a charm in a word. Today I…
I'm learning the basics of 3dsmax poly modeling. I want to apply the soft selection falloff only for x , so if i selected a vert in the middle of sg, the falloff would only apply to the vertices on the left and teh right. Hope you can understend what i mean... I'm not sure if its possible.
I have an annoying problem that I for some reason just can't get my head around. I have installed 3DS Max on my new SSD, and was doing some modelling, and then ran into the problem that the gizmo doesn't go into the center of my selections, whether it is subselection of vertexs like below, or selection of objects. It's…
Hi, I need find some vertices by number ID on selected poly. In maya have for this Component Editor where is easy find what I want, but when send scene to 3DS Max for TurboSquid Inspection for fixing errors on my mesh, vertices number ID in Maya is different as is in 3DS Max, then I cant use Component Editor from Maya for…