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3d max Pro optimizer sub-object selection?

gnoop
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gnoop polycounter

Does it work in 3d max at all?

For years already I use Blender decimate modifier for distant LODs. It can work for certain set of vertexes only, keeps UV and even normas mostly until its almost nothing left at least. So you just put a few of them for different parts of your model. Works like a charm in a word.

Today I tried to do it back in MAX. Years ago I used multires but it always been a crap. Now I try pro optimizer but sub-objct selection either doesn't work at all or it completely ignores whatever you selected.

What's the trick there?

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