Hey guys. I decided to do this piece pre-rendered in Vray because of the time frame I was under. I made this piece for my Gnomon Master Class. I did an overview of all the steps it takes to create a believable environment efficiently . It was heavily based on sci-fi movies from the 70s,80s and 90s. And it really turned out…
Hi Guys, I have been working on a sci-fi control room for my portfolio. The room is a small part of a bigger level that I will be working on as part of a small studio online. Could you guys please give me some feedback or critique on what you see so far please? I created everything using Maya, Photoshop, nDo2 and Unreal…
LATEST: ___________________________________ Thought I would do a sci-fi hallway in Unreal 4, don't think anyone's done that before. Based on this stunning concept art I found on deviantart . Probably omitting the character for now, as I am not a character artist and the concept doesn't really show any details of it. Main…
Hello Polycount! This is the first time I post my work here. Currently I'm working on a sci fi research base. This is my blockout + current progress. Its going to be a microbiology lab that can be used on the Arctic and cold planets with a Arctic environment. It has four legs and can lift itself so it wont get stuck in the…
Hi there! Kicking off with an environment, my second yet in UDK, and I've chosen to do a sci-fi subway station. The concept is by Aaron Foster (RazorB / http://www.razorb-art.com) Used with permission. The technical limitations for this assignment are 50.000 triangles and a maximum texture usage of four 2048^2. I'll be…
Hey everybody. I have been wanted to make a good Sci-fi portfolio piece for a while. Did some looking around the internet which lead me to this concept piece by Alexey Yakovlev. Really loved the look and feel of the piece and was sold on it instantly. Got started on the low poly and tried to break off a few sections so it…
I love the bulkiness of it. Reminds me the retro sci-fi style from Blade Runner. Great stuff so far, cant wait to see the texture. As for the color theme, well, i see where your going with it, trying to be diferent and all but I agree with the crit that it looks like a toy with that color scheme. Those are not colors that…
Hi guys, I want to share with you with my Sci-fi head modeling process :) My goal is to make model with baked textures and rendered in Unreal. Here's the main concept I base on: https://www.artstation.com/artwork/BYbx8 Currently I'm on the cleanup Highpoly phase. There is still lack of detail, but main forms are defined I…
Hi guys!. I've been trying to get to work and make an environment, so I could improve my workflow and other things I didnt have clear yet, like nDo, how to make proper speculars and modularity and tileable issues..., So, decided to make a simple sci-fi corridor to try and learn all this things. I started with the idea of a…
Welcome to my video about 3d max speed modeling sci fi weapon ( assault rifle) for a game i am making enjoy! https://www.youtube.com/watch?v=QfKQKnLPhUo&t=125s don't forget to subscribe if you haven't and like and comment too!!! *********************Thanks For Watching*******************