For artists who use vertex painting and have tried Blender and ZBrush. I will like to know your opinion on the two. I am currently using Blender but I am finding painting medium to small details problematic in Blender. I have seen polypaint zbrush videos on youtube. With ZBrush, you can sculpt lots of tiny details and…
Hi I am using geometry paint in maya to paint alot of plant objects onto a bumpy surface, My problem is when i paint the plants onto the bumpy object, the density is too low. I need to paint more than one object per polygon so have checked the "grid" box (Grid seems the only way to paint more than one object per polygon)…
Hiya, I've tried something new today; I've made a painting with acrylic paint. It's a female in front of a stained glass window. I hope you like it. I really need to practice though. The hand is really wacked. The last time I've made a painting was more then four years ago during the art lessons at High School. Feel free…
I had a go painting custom alphas, love the new feature though I find it really hard to know exactly where I am painting on my textures, as I cannot see the texture beneath the alpha in order to have fine control over the painting process. Dont know if my workflow is correct, I'd appreciate if someone could explain or send…
Left-drag in the viewport makes the camera move around. Is there a way to disable this somewhere in the settings? I'm using a tablet in UDK for mesh paint, or painting on a Landscape, and suddenly the view moves around. My initial clicks are often misinterpreted as "move" instead of "paint".
Part 2 of a hand painted texture. This time making a variation of cobblestone with grass. Everything is hand painted and no photo ref was used. I have started both a Vimeo and A Youtube Channel [vv]72072438[/vv] http://vimeo.com/72072438 http://youtu.be/udMjSV6cFmE
Im having a problem with object paint. Im making some leaves and such, but when i paint them on a branch, they are allways a bit offset. Alot of them are still floating and not attached correctly into the branch. Pivot points are at the bottom and where they should be.
Hello, I am wondering if it's possible to export vertex paint data from 3ds max to marmoset? I know it can be done using Polypaint with Zbrush, just wondering if it can be done with the vertex paint modifier in 3ds max too Thanks!
Hi all! Worked on a mobile project and made this Soviet spaceship. I'm new to texture painter can give any advice or provide explicit not explicit errors? :) For a basis took the KV-2 and decided to paint as casually painted tanks, since the paint must be frequently updated.