Hi
I am using geometry paint in maya to paint alot of plant objects onto a bumpy surface, My problem is when i paint the plants onto the bumpy object, the density is too low.
I need to paint more than one object per polygon so have checked the "grid" box (Grid seems the only way to paint more than one object per polygon) and set u and v grid size to 100.
The grid method is based on the bumpy ground object's uvs, to change the density i need to upscale my objects uvs, however i cannot upscale them anymore as that would put them outside the uv grid/into the negative u/v zones.
I Really need help with this.
thanks
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