I finished following the dragon skull tutorial I was watching. I learned a lot from it and hope I can keep improving going forward. I have been more focused on sculpting lately and need to get back into more traditional modeling and finish the environment course I was going through.
shut the fuck up and get back to work, i went to the gym at 5:30 and had a sauna and a jaccuzi cos 9 hours work was too hard. hope that makes you feel better ps dont worry it will be over soon then the drinking can start in ernest
Small update I have cleaned it up a lot more and created some different edge flow. I think my next step is to panel split everything. I hope to do an interior with open door shot, so I know I have to model the door and door sill properly, but how do I go about doing seams such as the bonnet? do you just give one a bit of…
I get the whole Neo-tech feel, but will you also be doing a Portion of what would be considered the Metropolitan area of the City as well? I feel the whole Industrial area, with the unkept feel and look. The lighting isn't that bad persay also. If possible? Could you do a couple a walk through to get that feel of it sense.…
These are some fantasy characters I´ve made over the couse of the last few months. I wanted to try out a simpler, more cartoony style than the one I usually work with.
Hi, I've put out some job postings everywhere I know of, but I'm looking for a specific kind of specialist and I wonder if anybody can help me narrow down my search a little more. I'm looking for a person that specializes in making promotional trailers for games, and also somebody who makes 2d art for the same purpose.…
So I've made this Robot. Its just a pure low poly mesh, I've been trying to do it hand painted but I dont really understand that method, so am going to go with PBR. I'm wondering if the UV is ok. I have some overlapping parts because their mirrored. I had some weird results with backing ambient occlusion and curve map in…
So i have created a game character and i already put it in marmoset toolbag. I want to put it in unreal engine especially to try their subsurface scatter material profile. But the thing is my game character has the skin and the armor and the legs combined into one single mesh. How can i achieve this in the material graph?…
Yo, I'd like to change all my .psd files to display the blue photoshop .psd icon but when I double click them I want them to open in irfanview. Anyone know how to do this?
I'm making a coastal/beach scene, and I want to include some scrubby coastal pines like you see in Northwest coasts: The thing about these is the needle clusters are super dense and conical. I started out with a typical alpha plane'd approach, but even with some intersecting planes it still looks quite flat. Does anyone…