I'm making a coastal/beach scene, and I want to include some scrubby coastal pines like you see in Northwest coasts:
The thing about these is the needle clusters are super dense and conical. I started out with a typical alpha plane'd approach, but even with some intersecting planes it still looks quite flat. Does anyone have any ideas about how to approach these?
One idea I had was to make a very very lowpoly shape (like, just a triangle) for the "core" of the needle cluster, and to then have alpha maps coming off of it to show the needle details. That'd be pretty expensive though so I'm wondering if anyone has other ideas.
Edit: Okay, I had another idea. I can't delete this thread so I'm editing it. I'm going to try making just a big clump for each section of pine clusters, like this very ugly drawing that I did. We'll see how this turns out, and I'm happy to hear if anyone has better ideas!!:
Replies
http://simonschreibt.de/gat/airborn-trees/
http://the-witness.net/news/2011/06/witness-trees/
I think if you use several small "base" shapes, as outlined in the first article, you could achieve the look you're going for. Worth some experimenting!
http://wiki.polycount.com/wiki/Foliage
http://wiki.polycount.com/wiki/VertexNormal
Basically they used cone shapes with alpha. This will result like 40-50k tris at the end, but it looks very dense and good, and a lod can help.