So I've made this Robot.
Its just a pure low poly mesh, I've been trying to do it hand painted but I dont really understand that method, so am going to go with PBR.
I'm wondering if the UV is ok. I have some overlapping parts because their mirrored. I had some weird results with backing ambient occlusion and curve map in Substance Painter, they look really pixelated. Not sure if I need them though. Any feedback is welcome.