Hi I am trying to use a blockout from Unreal engine to render with in blender but when I do I have tons of these lines all over, it only happens with blockout meshes from UE. Anyone know how to solve this to get rid of all the the grose looking lines? I am using the lineart Modifier rendering in cycles.
I'm trying to learn some different pipelines and I find Blender intriguing. But I already have an established workflow, from years of max and maya, and I'd rather not re-learn too many shortcuts. I want to make Blender more familiar to me, but it's quite time consuming to implement pie menus and all these standard things…
The title is pretty self explanatory I think, but please allow me to elaborate. Has anyone managed to get any kind of a pipeline working between the Quixel Suite, specifically DDO, and Blender's cycles renderer and if so how? I'm very interested due wanting to create PBR materials with the Suite and bringing them into…
Hi guys I have been trying to update blender for years now, the pop up prompt to import older settings never works and I have to wait for the next release to even get another chance to try it again. It has been horrendous to just get my blender setup the way I have it on 2.83 which is how far back I have been trying to…
I've been using the latest version for about a week. It kicks ass! The UV unwrapping is better than ever. (a very important feature for in-game modeling) The new sculpting tool is surprisingly robust. It probably won't win over any regular users of ZBrush or Mudbox, but its fantastic for anyone who already uses Blender.…
I've been learning 3D modeling and stuffs in Blender for about a year now, I'm still not very good. I've started to get this fearful thought because of some forums that 'What if all my effort and time put in learning Blender is a waste' not modeling wise but workflow wise. So I've come to ya'll for some advice. I want to…
Blender Market | Gumroad Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow. Easily create edge bevels and bake them into normal maps with the Beveler function ~ Align selected edges to world axes ~ Detect mesh issues including non-manifold geometry with the Mesh…
Hi guys, one week ago I've posted an addon for Blender I did in order to improve my workflow from blender to Unreal engine 4 (I hope it serves to successive versions). Note that I am not a programmer so the code probably is not very polished, but it works and is Free! UPDATE: During the viewing of some TeslaDev streams, I…
Hey guys. I recently started studying Blender 2.8x to learn 3D from scratch. I tried Modo back in 2016 but I eventually gave up because there was not enough learning resources and I had a wrong mindset. Now I humbled down myself and learned to start small and simple. That being said, I realized that I need to do a lot of…