other method is using 2.5d to create tilable map i wont go much detail on how to do 2.5 d texture since the tutorials are quite plenty out there :) like this [ame=" https://www.youtube.com/watch?v=rNgs2DcAsF4"]ZBrush Tileable Textures 01 - 2.5D Workflow - YouTube[/ame] btw in my case I created 16 bit alpha map to create…
Hey there, so im trying to get HDR photos on my phone to capture environments with mirrorball and technically everything should work... But for some reason it does not. Here's a photo of my room i captured using HDR option in Light Room mobile (yeah, no mirrorball, sorry) And with the options i have in lightroom i can…
Hello. Here's something I've been trying to figure out a workaround for. I'm outputting my textures from Substance Painter, and I've noticed that a PNG exports as 16 bit, but a TGA exports as 8 bit. I prefer using TGA in Unreal 4, but the TGA export from Substance Painter looks oversaturated and muddy in Unreal 4. I have…
Hey today I ran into something horrible. My Minecraft 16 x 16 pixel texture was blurry in the viewport. This is the first time that I ran into this problem since I've never used such a low resolution texture before. When I render the texture it looks just fine. Here is an example of it: The way to fix this for me was to go…
So my composition is set to 1280x720 (16:9 ), I export AVI to DVCPro with aspect Ratio 16:9, I upload to youtube, my video is crushed into a 4:3 between the black pillars of doom. [ame] http://www.youtube.com/watch?v=C2PsPXBEjLc[/ame] How did I fail? edit : Should note I plan to create more animations with max, and do the…
Hi when I watch 3dmotive about modular building he was using power of 2 by using 2048 texture and grid 128 in photoshop then he use in 3dsmax the grid to 32 and put plan with 16*16 segement and that allow him to snap perfectly. but since I will use the decimal grid , (I know you can change in unreal to power of 2) I want…
Hey guys, im looking for an opinion or direction. I trying to decide how to model a panel on an object. Lets say its a simple cyl which you want to have 4 panels with gaps in between in panel around the perimiter edge. How would you model this? My thought is to create a cyl with say 16 sides, then select 4 faces 4x4 is 16.…
Why generate the map in Maya? Zbrush does a great job of generating artifact-free 16-bit displacements like this. I've used them in World Machine with no problems. Make sure perspective is off, make sure your camera is snapped to look straight down at the terrain and have a document size that matches the resolution of the…
I don't have the power to ban people However, I do have the might of Bearkub on my side, and he is usually happy to listen to any suggestions I might have I just recently ran into the bucket of fun that is 16-bit images (max has a horrible time with them if you're using them as displacement), and Photoshop's support is a…