Hey guys, so I'm rigging something that is bound to most of the upper body of a character but I'm afraid I'll be stuck doing trail and error for days just trying to get the rigging right, plus I'm unaware of how the upper arm twist corrective joints will work in game. if you guys could supply us with a few fbx animations…
We're looking for a skilled Blender artist with a strong creative eye to transform 2D illustrated cityscapes into optimized 3D environments for our interactive web experiences. You'll be the technical bridge between our hand-drawn illustrations and real-time Three.js implementation. What You'll Do * Create 3D blockouts and…
I tried out 2017 and used the parallel rig evaluation and gpu instancing...dramatic increase in performance from 2016 for animation playback, even using those features in 2016. I went from 10-12fps to 25-30 using one of the heaviest iAnimate rigs in viewport 2.0, and that was on my laptop. Couple of improved layouts for…
(EDIT) - This position has been filled. Thank you! ---------- Hello, I’m looking for quotes on a quality rigged, Unity game-ready main character. The style would be somewhere between realistic and cartoony. I don’t need animations, face rigging or anything extra like that. Just a quality mesh, textures and rig. I can send…
Hey Folks, I have a problem that has bugged me for some time and was hoping someone can describe the best workflow or tool that can help with the process of testing animations on a rig in Maya. I'm looking for a simple and clean way of importing animation data via FBX onto my rig and testing to see how it is looking then…
I decided to switch to another character rig with more stratchable parts and worked a little on a walk cycle today. It's far from being done, but I wanted to show some WIP. I'm still getting used to working in Maya, but I definitely learned a lot already. Here's some information on the character rig: This character is…
Oh, and in max 7 the skinwrap is stunning. This morning I was asked for a model for a demo. I had the model, but no rig. I pulled in a good weighted model from a few weeks ago, then projected the weighting from the rigged one to the unrigged one. That was it, 15 seconds later I had an acceptable rig. Then I was able to…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
Hello! I am a character 3D artist and I've worked on different projects both indie and some unannounced titles of Ubisoft, Sony and Qualcomm. I have experience making stylized and realistic characters and creatures, outfits/armours, hair, props for games and short videos and 3D printing. I have knowledge of making basic…