Hello! I am a character 3D artist and I've worked on different projects both indie and some unannounced titles of Ubisoft, Sony and Qualcomm. I have experience making stylized and realistic characters and creatures, outfits/armours, hair, props for games and short videos and 3D printing. I have knowledge of making basic rigs/skinning and morph targets, implementing meshes into UE5. I work with all the industry-standard software: Zbrush, Maya, Substance Painter, Mari, Photoshop, Marvelous Designer, Marmoset Toolbag, X-Normal, Blender, UE5.
I can help you with:
- high poly sculpt;
- game-friendly retopology;
- UV unwrapping;
- baking maps;
- texturing (PBR and traditional workflows);
- rigging and skinning;
- morph targets/blendshapes;
- preparing and optimizing models for 3D printing.