Hey Folks,
I have a problem that has bugged me for some time and was hoping someone can describe the best workflow or tool that can help with the process of testing animations on a rig in Maya.
I'm looking for a simple and clean way of importing animation data via FBX onto my rig and testing to see how it is looking then to easily restore back the t-pose and remove any and all animation data from the rig before exporting.
Sounds simple but I haven't found that to be the case and would appreciate any suggestions on how you guys approach this.
Cheers
Replies
Any ideas? I dicked around with the options but it didn't seem to make a difference.
So, I had a look at my scene and tried to get it to work Robert but it still no dice. I have posted my scene below and the dialogue boxes can you tell me what I am missing? Both have the same namespace, joint name's and layers.
The source FBX file I am trying to Reference in:
The target scene I would like to Reference into:
Settings:
Cheers for looking.
There you can select the namespace of the referenced rigand choose Merge into selected. Under include check Update Animation, which means only Animation data is imported and applied to matching joints. Under Extra you can select a specific take of the fbx,if there are more than one.