I usually don't rig or animate but wanted the challenge. I rigged a character with a Quick Rig and scaled him to fit on a bicycle. I animated him riding the bicycle. Once completed, I exported him to Unity but once he is in Unity his scale is not correct and he is much larger than the bicycle. Where I think I went wrong…
Hey guys! this my first post here and i'll would really appreciated if u could give me some advice on my journey on making my first game character. I've been trying to recreate this character, which is designed by Jane Katsubo. Well, i started to create the basesculpt in Zbrush, which looks like this: I'm quite unsure…
Hey guy im trying to get my character skills up so here is something i am trying to make and hopefully get better as i go... it`s going to have an end scene which he will be sitting in a Russian Military office talking to a general... he is a Russian Intelligence Spy. Im not sure if this type of body works well for a Spy.…
Hi guys I'm the developer and artist of NoseBound, a point & click adventure game. I've been developing this game for like, ages. Now that I'm closer to complete the first chapter I'm making a revision of some of the art that looks kind of old. If you want to know more about the game go here -->> http://www.nosebound.com/…
I'm looking for a game engine, here are my requirements, and maybe you guys can point me in a good direction. Must have Maya compatible export. Needs to be as simple as possible. I don't want to load animations, edit text files, or recompile every time I change something. Ideally I would have a rigged character, hit…
Came across this awesome painting I have no idea who created it I tried finding the artist but I couldn't find anywhere. If anyone knows please let me know! Sadly enough it's only a portrait so I'll be trying to concept the rest of the character. Will be updating this thread a little bit on the slow side in the begin (I'm…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember https://store.steampowered.com/app/980640/Empire_of_Ember/ . As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
Hey guys, its been a while since I've posted on here. Finally had some time to work on this character again, however I have decided to change the idea. I was thinking 50's housewife (Betty Draper - Madmen) meets Goth Punk (Girl with a dragon tattoo). I have the full anatomy sculpt done, so to kill two birds with one stone,…
Taking a break from "Foxy" to take a crack at the Comicon Challenge. Right now, I find I'm getting hung up on the feminine curves of the character. They're simple, but there is not a lot of details to hide behind and because she is supposed to be that "vixen", alluring character I would like to try nail that aspect, but…
Hello!This is my first retopology experience. How do i retopologize such complex shapes as wings on this character for further texturing?Should i make one big shape or try to preserve details.I use blender add-on retopoflow. Thank you in advance!