Hi guys I'm the developer and artist of NoseBound, a point & click adventure game. I've been developing this game for like, ages. Now that I'm closer to complete the first chapter I'm making a revision of some of the art that looks kind of old.
If you want to know more about the game go here -->>
http://www.nosebound.com/ (there's a demo to play)
So this is the main character, an old, grumpy, hot boiled detective. And this is how it currently looks in the game.
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And this is the new High-poly I'm making. Trying to address most of the critiques I received over the last year.
Please if you have some time, I would appreciate an honest appreciation, tips, critiques, etc.
My goal here is to produce a character that will work for both the gameplay and for cut-scenes close up animations.
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Replies
I think I'm going with something more classic like this ref.
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Regarding style for the game, what we want to create is like a stylized black and white 40´s film. With touches of color here and there to empathize drama of a particular moment.
Thanks for your comments.