Hi guys I'm the developer and artist of NoseBound, a point & click adventure game. I've been developing this game for like, ages. Now that I'm closer to complete the first chapter I'm making a revision of some of the art that looks kind of old.
If you want to know more about the game go here -->>
http://www.nosebound.com/ (there's a demo to play)
So this is the main character, an old, grumpy, hot boiled detective. And this is how it currently looks in the game.
And this is the new High-poly I'm making. Trying to address most of the critiques I received over the last year.
Please if you have some time, I would appreciate an honest appreciation, tips, critiques, etc.
My goal here is to produce a character that will work for both the gameplay and for cut-scenes close up animations.
Replies
I think I'm going with something more classic like this ref.
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Regarding style for the game, what we want to create is like a stylized black and white 40´s film. With touches of color here and there to empathize drama of a particular moment.
Thanks for your comments.