Yep. Tho if you are sculpting a standard plane or primitive from zbrush or another modeling program, then it should have uv's already. Naima: you can drop down to sub-d lvl 1 and export out, then uv in whatever program you choose then re-import over your model in zbrush. Cryrid: I use this all the time! def a good Idea.…
From a test i did with Nickz_humanMaleAverage in the tools .ztl section i believe (just for reference to the gif) i made some changes to the .ztl file and added a new layer which added details to it and it seems it is possible to do what i said. The answer is Yes you can put it back into a t-pose after the edits are made.…
On a Mac mini I bought specifically for Affinity soft few years ago it's nothing special speed wise. Bet it needs true video card . I unsubscribed from PHotoshop for a half of an year but eventually went back to PS. Affinity Photo has few superior features over PS 1. Much speedier work in 16 bit not taking forever like PS…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember https://store.steampowered.com/app/980640/Empire_of_Ember/ . As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
Senior Character Artist Fixed-Term - full time Location: Skövde, Sweden What it’s about Are you an experienced Character Artist with a background in the gaming industry and a keen eye for shape language and anatomy? Are you passionate about gaming? We have an exciting and challenging opportunity for you to become part of…
Our is based on a desire to play something that has been lost in the MMORPG market by a couple of friends who not only want to make a game, but want the opportunity to play something as they deem should be developed. It is a concept strongly based on Ultima Online, providing a hardcore sandbox environment, where the…
CONFLICT:Omega would like all modellers, texturers, mappers, and coders to join our already 25+ team in creating an amazing cyberpunk - wasteland online gaming experience. Ive spent over 3 years developing this and have a well-detailed page game design document covering every aspect of the game. Of course input is always…
Project name: iNterstices Brief description: iNterstices is a multi player puzzle/quest game. Your basic button pushing, lever pulling, riddle solver. The element that will set us apart is the "teamwork" aspect of the later riddles/quest. The team has been around in various incarnations working the concept for over a year…
Spire puts the player in the armour of a knight in their struggle to survive against the eldritch creatures hidden within a frozen forest, armed with a new form of sacred rifle, facing the dark forces of these woods will be no easy task. - Core Team - Jamie Callow - Environment Art Thomas Siney - FX, Technical Art,…
Hi Everybody, TEAM ECOThink Our Team, ECOThink, was selected to represent France at the Imagine CUP 2008 in the game development category and finished in mondial TOP 6. Kind of the IT Olympic games, this competition gathered more than 200.000 competitors from more than 100 differents countries. Project Ecological Tycoon…