Project name:
iNterstices
Brief description:
iNterstices is a multi player puzzle/quest game.
Your basic button pushing, lever pulling, riddle solver. The element that will set us apart is the "teamwork" aspect of the later riddles/quest. The team has been around in various incarnations working the concept for over a year now, have a design document, and quite a bit of concept art. The first order of business is to get a "prime" demo. This would be a single player mission to discover the workings/history of the iNterstices network. The timeframe for development is alpha the demo end of July 2005. This will include the working "prime" level only. At that point we will begin adding the other 3 levels for a final release sometime let Sept, early Oct 2005.
Target aim:
Retail/shareware
Compensation:
We cannot pay anything right now. Based on the launch/success of the demo, if there is money to be made the team will split it,if a more concrete agreeement is required, we have no problems drawing specifics for interested parties.
Technology:
PC/MAC/Linux, C++, Engine based on Torque Shader Engine
Talent needed:
1-2 Level Designers for brushed based geometry.
Level designers should be familiar with brush based modeling using tools simular to Quark and Hammer/Worldcraft, and be able to model from concept art.
1-2 3D artists for mesh objects.
Artists should be familiar with at least one of the following software packages: 3dsmax, Maya,Lightwave,Blender, Truespace, Milkshape and should be able to model from concept art.
1 Texture Artists
Team structure:
Currently we have:
Concept Artist
3D modeler
3D animator and engine programmer
and I am an engine programmer and project manager
Website:
This is a WIP
iNtersticesContacts:kevinj_j@yahoo.comrecruit@intersticesthegame.comAdditional Info:
Here is an example of some of the concept art
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