Thanks guys for your opinions . I have just found a link on Wiki albedo page saying all the asphalts turns average 0.12 within 5 years of initial pavement , and some reach 0.16 i.e 111 in sRGB . That looks so much closer in our renderer to what I see outside , Still not same bright as in this photo until exposure makes…
It worked :D But why? If I had it disabled before then why did it work when I imported my second test texture in the same slot? Also, I applied that to all my other textured. sRGB looks objectively better and quite beautiful. Why is this not the default?
So I applied the map and this is what happens: Arnold subdivision is set to Catclark. Not sure why its so weird? It's very much effected by the edge loops going across the wall face but not sure why it would have such an effect? Why are some faces bumpier than others? I also tested it on a flat plane but it works fine.…
I'm sorry to hear that. But if you think your idea must be unique and something that hasn't been done at all, well, that is unrealistic. Generally speaking only few true inventions came out of nothing, and everything else is being derived from things we already know about. Even electricity was made with thunders in mind.…
so what fresh hell is going to cause me to camp out to be first in line for a film starring Colin Farrell? simple, just watched Six Shooter, the short made by In Bruges director Martin mcdonagh ... a work of true unbridled genius. For those in the UK who haven't seen it i think they show it from time to time on Film 4…
Hello! :) I am sure many Polycounters encounter the good old preserve UV error on a weekly/monthly basis. As I understand it, it is logical why it will not perform the operation withot a proper foundation to expand from. // Error: Unable to preserve UVs. Disable the Preserve UV option to continue with this edit. //…
Hey you guys, Currently I am a student who is on his last year before gruaduation. Thats why I like to make my portfolio look at his best to make the best chance on landing a nice job. I was wondering what you guys think of it right now. Is there anything you like or dislike? Should I add or remove parts of it? As a side…
Hey guys, I'm building up my portfolio and am looking to get a job as 3D Character Artist who does modeling and texturing. Would it be good or bad if I included my model with animations I made for it? I'm not looking to be an animator, so my skills in that area aren't the best, but they're okay. Would it hurt my model and…
Ok well i'm leader of the game assyria (www.assyria-game.com) Basically if you guys could crit this: Good quality flash version of spinning: http://www.jeffgreen.f2s.com/Assyria/Lizard/Spin1.swf Crap quality gif version (for people who cba clicking the link): And a render of the wire and normal map thus far: *starts…
Hello everyone! Working on my portfolio and wanted to tackle a mid-res model next.I was really having problems with the diffuse and wanted to post this for a long time but i did not have any internet access.Which is why i had to keep going. Its done in bodypaint mostly(for those of you who havent tried it,its pretty…