Hello everyone!
Working on my portfolio and wanted to tackle a mid-res model next.I was really having problems with the diffuse and wanted to post this for a long time but i did not have any internet access.Which is why i had to keep going.
Its done in bodypaint mostly(for those of you who havent tried it,its pretty awesome. bodypaint>zbrush polypaint for low poly ofcourse)
Concept:-
And heres the link to the orthographics/model sheet if anyone of you want to try it!
Heres what i have right now.Concept by Mcgibs (see image) almost finished i hope (thats for you guys to decide):-
And the wire+textures:-
It would be really helpful if you guys could help me improve on the diffuse.
Thank you in advance.thanks
Replies
Still working on the texture.Made a specular aswell. The image in the middle is a render
had to use a DX shader to make the specular work in the viewport. Is there any other way?
Also,i made a custom max UI. I never knew how customizable max was before yesterday...can you believe it? lol
If you guys want it,let me know
PLease comment and Thank you in advance
Well, i worked on the contrast as you mentioned and also smoothed out the muslces;you were definitely correct there
Finals :-
My first rigged and posed character
Thank you to everyone who helped i.e. kawe,pliang and rens!
I was looking at them and I noticed that the bandages are very horizontal and perfect, and the fact that your shins and calves are made with 5 sides, the horizontal painting style make them look very flat. I think that you could go back in to your texture and transform that portion of the wraps to make them appear to be more wrapped around a round surface.
The quality of the texture itself is good to go, but when applied to the very low geometry model, it really flattens it out. I think if you added this small variation of curvature, and got away from the completely horizontal lines, it would make the legs read rounder.
Good job though, looks great man!