So I applied the map and this is what happens:
Arnold subdivision is set to Catclark.
Not sure why its so weird? It's very much effected by the edge loops going across the wall face but not sure why it would have such an effect? Why are some faces bumpier than others? I also tested it on a flat plane but it works fine.
Thanks in advance
Replies
how does the geo look like...
like this here... those top meshes for sculpting... http://www.brameulaers.net/tutorials/generic_wall_tutorial/generic_wall_tutorial.html
whats good for sculpting is good for dispalcement...
but here is the geo: