Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
Does somebody know how to use the textures from the panel in the shader editor and vice-versa?They don't seem to communicate with each other, right? Maybe I could import them somehow withexpressions? Thx.
Hi there, can anyone recommend an automatic seamless texture tiling solution. I like the one in Substance B2M with the splat functionality turned on, but B2M is a bit out of my price range for just that one feature.
Here's a hard-painted tiling texture that I made. I was originally going to go for a warmer set of colors but I didn't like the result. And here is it tiled. Is it rock-like enough? Are the colors too monotonous?
Hey, here are some free textures for you guy to use whatever you want I only ask two things. 1) Don't go around saying that you did them that's just stealing :-) If you can it would be nice to credit me but it's not a big deal. 2.) tell me what you used them for and what you think of them. I'm really curious as to how…
Hi guys and gals! Are there some tutorials for texturing, that's show why, how, and where do you need place materials and surface imperfections?Not technical stuff, but some good art theory.Really struggle with this topic and searching information