TicToc Games is seeking a U.S.-based 3D Artist with a specialty in sculpting highly stylized, angular and cartoony 3D Models for an independent game project in early stages of production. They must have a love for character, storytelling, and be a creative problem solver. Position is contract based, with potential for…
No, no substantial portion of the other model types ever got converted from the original site. (If you know the name of the model you can still search for it and download it from Fileplanet, of course.) They're all archived, but no-one's stepped up to do the conversion. A lot of it has to be done by hand, and there are a…
So I figured I would use youtube for the free tutorials, but I have a question or two. I am debating using blender to learn 3d modeling to (hopefully) publish to TF2 and Dota 2, but I am not sure if that is a decent program for it. I was also contemplating 3d-coat $99 version on steam, but I need to know it is worth the…
My name is Matt. I am new to this forum, but a friend recommended all the wonderful people here, saying how helpful everyone was. I want to start looking for work as a modeler, but I need to polish up my models and I wanted to start with this one. It's just a simple frog, but I think with some detail it would be worth…
To employers out there: I am an experienced hard surface modeler looking for freelance work. I worked at Volition, Inc, a subsidiary studio of THQ in Illinois as a Vehicle/Prop Artist for the past 3 years. In those three years, I shipped 3 games: Saints Row 2, Red Faction: Armageddon and Red Faction Guerilla. I not only do…
Hello guys! I am modeling an underground section of the London Waterloo station but i need more reference that i cannot find online. These are the references I have: https://www.dropbox.com/s/qp24g1qhmbd6qh2/39996640.jpg?dl=0 https://www.dropbox.com/s/yh9y6e36glnlsd8/hqdefault.jpg?dl=0…
Hey guys. I've never used Zbrush before, so I'm just getting my feet wet with the tool. It's been fun so far. I decided to model out a and I'm going to full on out texture it as well. This is just a WIP thread, so feed back and comments are welcome. REFERENCE ZBrush Sculpt 3ds max model Normals applied
This Character is
developed for Chrono Blade Game Cinematic trailer, its detailed high poly
Fantasy warrior character. We had used zbrush, maya
& the foundry mari software to develop the model. To Develop Character
model, In a First Step we had developed concept in 2D and then transformed it
into semi realistic 3D…
Let say, you really like doing product modeling and visualization then modeling game assets but the problem is there is only 1 company that does product viz and 5 companies that make games. So which path will you choose and why?
Hi guys, There is a question I've always want to ask all the senior professional 3D modeller in the industry. It would be great if some senior folks in the forum could help me solves this curiosity out, I really appreciate it. As a Junior 3D modeller myself, I do understand the importance of references images in my artwork…